Lightning fist kung fu is based on speed and power and teaches the following core abilities which are available as uses of the Concentrate Chi class feature. A character may choose two of these abilities.
- Chi Speed [Concentrate Chi] 1
You move across the battlefield in the blink of an eye, striking foes at will.
Encounter * Martial
Move Action Personal
Effect: You shift a number of squares equal to your movement speed ignoring difficult terrain for this movement. - Flurry of Blows [Concentrate Chi] 1
You attack with a barrage of strikes
Encounter * Martial, Weapon
Instant reaction Melee weapon
Target: One creature
Special: This power is triggered when you successfully hit a target with another attack
Effect: Cause 1d6+1 damage to the target. This does not have to be the target of the triggering attack. - Forceful Chi [Concentrate Chi] 1
Your strikes are strengthened by your will.
Prerequisite: Kung fu class feature
Benefit: You gain a +1 feat bonus to damage rolls with your unarmed kung fu strikes.
All kung fu styles have primary and secondary attributes. These are used for attack, damage and additional effects. This is determined by the character that learns the style and the manner their master taught them. The attributes are chosen at first level and will be used for all kung fu powers from that point on. This choice is permanent and may not be changed.
- Champions are most likely to use Dexterity as their primary attribute and Strength or Intelligence as their Secondary attribute
- Guardians are most likely to use Strength as their primary attribute and Constitution or Dexterity as their Secondary Attribute
- There is no restriction on the use of an attribute, it does not need to be the same attribute used by your class.
Advanced training in Lightning fist includes the following powers at level 1:
Quicksilver Fist Kung fu 1
You strike so fast that your opponents cannot see the strike coming
At-will * Martial, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Primary attribute vs. AC
Damage: 1[W] per attack
Lightning Strike Kung fu 1
A blast of lightning chi shoots from your palm, engulfing your foe
Encounter * Implement, Lightning
Standard Action Ranged 5
Target: one creature
Attack: Chosen attribute vs. Reflex
Damage: 2[W] + Chosen attribute modifier damage. The weapon used is the character’s current unarmed kung fu weapon.
Lightning Stance Kung fu 1
You strike all nearby foes in with lightning chi powering your blows
Daily * Stance, Weapon, Lightning
Standard Action Melee weapon
Special: Half the damage from this power is lightning damage.
Target: one, two or three creatures
Attack: Chosen attribute vs. Reflex
Damage: 2[W]+ Chosen attribute modifier. The weapon used is the character’s current unarmed kung fu weapon.
Miss: Half damage
Effect: You assume the lightning stance. Until the end of the encounter you add 2 to your movement speed and may shift 2 squares as a move action.
Lightning fist kung fu will include powers at the following levels:
- level 5: a utility power
- level 7: another encounter power
- level 9: another stance
Lightning Fist also grants access to the following Chi concentration feats:
- Crackling Thunder Fist [Concentrate Chi]
Your fists are surrounded by a halo of lightning and strike your foes with a sound like thunder
Encounter * Lightning
Minor action Personal
Effect: You gain a bonus to the damage of the next strike equal to your primary stat modifier. This lasts until the end of your next turn or when you next attack, whichever is sooner. - Lightning Crosses the Sky [Concentrate Chi]
You dance across the battlefield, confounding your foes
Encounter *Lightning
Immediate reaction Personal
Effect: When an ally within 10 squares of you spends an action point, you may take a move action
Yay! a new update.
Flurry of blows seems a tad undramatic for an encounter power… how about something that does that damage to ever adjacent foe apart from the triggering target?
That’s a good idea. I’ve actually had 2 draft posts sitting around since the last update, and just pushed this one out without re-reading it
I’ll make some more changes soon.
This post was significantly reworked. Overall changes:
– allowed characters to choose the stats that drive their kung fu style. This removed artificial limits on sub-par stats
– Changed flurry of blows to use a die roll rather than a stat for damage. This was related to the other change.