Posts Tagged ‘stance

26
Feb
10

Fire Dragon kung fu

Fire dragon kung fu is based on speed and power. It specialises in attacking and has little focus on mobility or defence. The following core abilities are available as uses of the Concentrate Chi class feature. A character may choose two of these abilities.

  1. Chi Strike [Concentrate Chi] 1
    You send a spike of damaging chi into your enemy just as your strike hits
    Encounter Martial, Weapon
    Instant reaction Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Add 1d4+3 to the damage of the other attack
  2. Flurry of Blows [Concentrate Chi] 1
    You attack with a barrage of strikes
    Encounter Martial, Weapon
    Instant reaction Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Cause 1d6+1 damage to the target. This does not have to be the target of the triggering attack.
  3. Forceful Chi [Concentrate Chi] 1
    Your strikes are strengthened by your will.
    Prerequisite: Kung fu class feature
    Benefit: You gain a +1 feat bonus to damage rolls with your unarmed kung fu strikes.

All kung fu styles have primary and secondary attributes. These are used for attack, damage and additional effects. This is determined by the character that learns the style and the manner their master taught them. The attributes are chosen at first level and will be used for all kung fu powers from that point on. This choice is permanent and may not be changed.

  • Champions are most likely to use Dexterity as their primary attribute and Strength or Intelligence as their Secondary attribute
  • Guardians are most likely to use Strength as their primary attribute and Constitution or Dexterity as their Secondary Attribute
  • There is no restriction on the use of an attribute, it does not need to be the same attribute used by your class.

Advanced training in Fire Dragon kung fu includes the following powers at level 1:
Dragon Fist        Kung fu 1
Your fist is engulfed in flames, burning your opponent
At-will * Weapon, Fire
Standard Action Melee
Target: one creature
Attack: Primary attribute vs. Fortitude
Damage: 1[W] + Primary attribute modifier damage. Half the damage caused by this strike is fire damage.

Dragon’s Tail        Kung fu 1
Your attack arcs through the air, leaving a trail of blazing fire in its wake
Encounter * Weapon, Fire
Standard Action Melee
Target: one creature
Attack: Primary attribute vs. AC
Damage: 1[W] + Primary attribute modifier damage. The weapon used is the character’s current unarmed kung fu weapon.
Hit: Until the end of your next turn, any enemy that ends its turn adjacent to you or hits or misses you, takes 5 points of fire damage. This only applies to enemies who were adjacent to you at any time during the attack.

Burning Dragon Rage    Kung fu 1
The fire of the dragon’s fury bursts from you as you fight, engulfing one foe and burning the air around you.
Daily * Stance, Weapon, Fire
Standard Action       Melee weapon
Special: Half the damage from this power is fire damage.
Target: one creature
Attack: Primary attribute vs. Fortitude
Damage: 3[W] + Primary attribute modifier. The weapon used is the character’s current unarmed kung fu weapon.
Miss: Half damage
Effect: You assume the burning dragon stance. Until the end of the encounter, any enemy that ends its turn adjacent to you or hits or misses you, takes 3 points of fire damage.

Fire Dragon kung fu will include powers at the following levels:

  • level 5: a utility power
  • level 7: another encounter power
  • level 9: another stance

Fire Dragon kung fu also grants access to the following Chi concentration feats:

  • Dragon Scents Blood [Chi Concentration]
    You take advantage of an opponent’s weakness to defeat them
    Encounter * Martial
    Minor action      Personal
    Effect: You gain +2 damage against bloodied enemies until the end of your next turn
  • Azure Dragon’s Revenge [Chi Concentration]
    You burn attackers with the fire of your chi
    Encounter * Fire
    Immediate reaction       Melee weapon
    Trigger: an enemy damages you in melee combat
    Effect: attacker takes your Primary attribute modifier in fire damage
04
Feb
10

Lightning fist kung fu

Lightning fist kung fu is based on speed and power and teaches the following core abilities which are available as uses of the Concentrate Chi class feature. A character may choose two of these abilities.

  1. Chi Speed [Concentrate Chi] 1
    You move across the battlefield in the blink of an eye, striking foes at will.
    Encounter Martial
    Move Action                      Personal
    Effect: You shift a number of squares equal to your movement speed ignoring difficult terrain for this movement.
  2. Flurry of Blows [Concentrate Chi] 1
    You attack with a barrage of strikes
    Encounter Martial, Weapon
    Instant reaction               Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Cause 1d6+1 damage to the target. This does not have to be the target of the triggering attack.
  3. Forceful Chi [Concentrate Chi] 1
    Your strikes are strengthened by your will.
    Prerequisite: Kung fu class feature
    Benefit: You gain a +1 feat bonus to damage rolls with your unarmed kung fu strikes.

All kung fu styles have primary and secondary attributes. These are used for attack, damage and additional effects. This is determined by the character that learns the style and the manner their master taught them. The attributes are chosen at first level and will be used for all kung fu powers from that point on. This choice is permanent and may not be changed.

  • Champions are most likely to use Dexterity as their primary attribute and Strength or Intelligence as their Secondary attribute
  • Guardians are most likely to use Strength as their primary attribute and Constitution or Dexterity as their Secondary Attribute
  • There is no restriction on the use of an attribute, it does not need to be the same attribute used by your class.

Advanced training in Lightning fist includes the following powers at level 1:

Quicksilver Fist        Kung fu 1
You strike so fast that your opponents cannot see the strike coming
At-will * Martial, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Primary attribute vs. AC
Damage: 1[W] per attack

Lightning Strike        Kung fu 1
A blast of lightning chi shoots from your palm, engulfing your foe
Encounter * Implement, Lightning
Standard Action Ranged 5
Target: one creature
Attack: Chosen attribute vs. Reflex
Damage: 2[W] + Chosen attribute  modifier damage. The weapon used is the character’s current unarmed kung fu weapon.

Lightning Stance    Kung fu 1
You strike all nearby foes in with lightning chi powering your blows
Daily * Stance, Weapon, Lightning
Standard Action       Melee weapon
Special: Half the damage from this power is lightning damage.
Target: one, two or three creatures
Attack: Chosen attribute vs. Reflex
Damage: 2[W]+ Chosen attribute modifier. The weapon used is the character’s current unarmed kung fu weapon.
Miss: Half damage
Effect: You assume the lightning stance. Until the end of the encounter you add 2 to your movement speed and may shift 2 squares as a move action.

Lightning fist kung fu will include powers at the following levels:

  • level 5: a utility power
  • level 7: another encounter power
  • level 9: another stance

Lightning Fist also grants access to the following Chi concentration feats:

  • Crackling Thunder Fist [Concentrate Chi]
    Your fists are surrounded by a halo of lightning and strike your foes with a sound like thunder
    Encounter * Lightning
    Minor action      Personal

    Effect: You gain a bonus to the damage of the next strike equal to your primary stat modifier. This lasts until the end of your next turn or when you next attack, whichever is sooner.
  • Lightning Crosses the Sky [Concentrate Chi]
    You dance across the battlefield, confounding your foes
    Encounter *Lightning
    Immediate reaction Personal
    Effect: When an ally within 10 squares of you spends an action point, you may take a move action
16
Sep
09

Stances

I have previously discussed stances, but I want to go into more detail today.

Stances are a particular type of daily power. They are used by the Barbarian (rage powers), Warden and Monk, and start with a powerful attack and provide ongoing benefits for the rest of the encounter. This is a perfect mechanic for Dragon In Ninth Heaven, fitting into the style of a class or kung fu system. Here’s an example from the Monk class:

Way of the Winter, Wind Monk Attack 15
You spring into the air and perform a roundhouse kick, creating a bitter draft. You dance on the wind as it washes over your foes, draining their strength.
Daily ✦ Cold, Implement, Psionic, Stance
Standard Action Close burst 2
Target: Each creature in burst
Attack: Dexterity vs. Fortitude
Hit: 2d6 + Dexterity modifier cold damage, and the target is weakened (save ends).
Miss: Half damage, and the target is weakened until the end of your next turn.
Effect: You assume the autumn wind stance. Until the stance ends, whenever you are hit by an attack, you can shift 2 squares as an immediate reaction.

Continue reading ‘Stances’




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