Development order

The order that I want to work through this project is:

  • Roles and Classes overview
  • Working chi into the feat system – maybe putting something into the basics of the class system
  • Races
  • Class details, paragon paths
  • Feats
  • Epic destinies
  • Magic and magic using classes
  • Magic items
  • Skill updates (if required)

Most of this is rules material, because I have a pretty good idea of the basic setting for the game. Once I get a handle on the flow of the gameplay then I will work through setting down the details of the setting.


3 Responses to “Development order”

  1. 1 Silverkiss
    August 27, 2009 at 11:37 AM

    Hey there! (:

    A few uses for chi that spring to mind are to use it as a power source, though that’s a little bland and, in my personal opinion, not really fun. I don’t know what you want to do with it, or the feel you want for it, but it can be easily incorporated into the feat system; for example, you can have a few feats giving out special powers with the “Chi” keyword, either for free or replacing class powers (if you’re even doing them as usual in the 4e rules), and then have other feats, that increase the potency of powers with the Chi keyword (like there are for Fire, Cold, etc now). That’s just an idea, though. (:

  2. 2 antonyball
    August 27, 2009 at 1:31 PM

    Hi silver,

    Yes, that’s how I did it in the 3E versions of the game. I’m still a little uncertain how to translate it into 4E because there are a few good options: standard feats, something like the divinity class feature feats or just class powers. More details soon!
    I like the idea of using feats to improve existing powers – I’ll tuck that one into the ideas box for later…

  3. 3 Cy
    August 30, 2009 at 1:13 PM

    Rather than try and shoehorn a Kung fu style into the leader role you could take a gander at the Hybrid rules and consider leader type powers something that any style could learn if they choose to swap one/some of their normal regular powers out.

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