In my previous post I discussed weapons and how unarmed attacks could work in Dragon In Ninth Heaven. This post will discuss armour. Many of the same issues with weapons apply to armour in the D&D game:
- AC changes based on class role
- Light +2AC
- Medium +4AC
- Heavy +6 to +8
- The AC of armour increases by 2-5 points in each armour type in the paragon and epic tiers
- Armour enchantments are expected
- Characters are expected to have magical armour as they progress, this is built into encounter design and the way attack powers scale
In the Dragon Tiger Gate comics (and other related sources like Heaven Sword, Dragon Sabre, The Four Constables, Hero, Storm Riders, Crouching Tiger, Hidden Dragon, etc.) armour is very rare on characters, and usually cosmetic. In fact, when a character does wear armour, it is usually destroyed mid battle.
So how should this be handed in the game?