Classes from the core books

As a follow-up to my previous post about using the classes from the core books here is a list of them that I think will fit the setting.

I read through the System Reference Document and the usage guidelines for material there are pretty clear:

To remain in compliance with the GSL, you may not reproduce any running text, statistics block, or table from the Core Rulebooks, nor may you define, redefine, or alter the definition of any 4E Reference.
To remain in compliance with the GSL, you may not reproduce any running text, statistics block, or table from the Core Rulebooks, nor may you define, redefine, or alter the definition of any 4E Reference.

While that seems restrictive it’s not too bad – extension of existing Game System License items is allowed, as long as the original definition of the GSL reference is unchanged. So a new class can be created that is essentially identical to an existing one as long as hit has a different name. Here’s the text from the GSL FAQ:

This means you that if you want to use a 4E Reference listed in the GSL SRD (for example, Dragonborn), you must not alter the definition in such a way as to define or redefine, or alter the definition as found in the Player’s Handbook (e.g. “Classes that use Dragonborn get an additional +1 to Strength and +1 in Intimidate). You may, however, extend a definition by adding to the original content. As an example: “…if you want to play a Dragonborn please refer to the Race Chapter of the 4th Edition Player’s Handbook. For a Greatmountian Dragonborn take and additional +1 Strength and +1 in Intimidate.”

So, as encouraged in the GSL and SRD I will propose the following classes that are based on existing classes.

  • Champion – an extension of the Barbarian class
  • Priest – an extension of the Cleric class
  • Soldier – an extension of the Fighter class
  • Magician – an extension of the Invoker class
  • Guardian – an extension of the Paladin class
  • Knight-Errant – an extension of the Ranger class (The Archer Fighting Style is not available for a Knight-Errant)
  • Spy – an extension of the Rogue class
  • Spirit Warden – an extension of the Warden class
  • Commander – an extension of the Warlord class

The following classes are not available in the SRD, so cannot be used in a published product, but would also fit into the genre well:

  • Mystic Warrior – an extension of the Battlemind class
  • Warrior Monk – an extension of the Monk class
  • Bounty Hunter – an extension of the Seeker class
  • Sword Saint – an extension of the Swordmage class

This will provide the following number of classes for each role:

  • 5 defenders
  • 4 strikers
  • 2 leaders
  • 2 controllers

Which seems like plenty of choice for a game like this.

I plan to add the following class features to each class:

  • Kung Fu
  • Iron Shirt
  • Unarmed Combat

In addition to this there will be a full fluff text description for each new sub-class. No powers will be changed or updated because all the existing ones are fine. The SRD prevents me from re-writing the fluff text for powers, but with enough guidelines on how class powers look overall that can be nicely sidestepped.


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