23
Jul
10

Kung fu class features

With the changes in the last blog post there are class features from the Guardian that have been removed totally from the game. These features fit nicely into the theme of the game and would be nice to keep.

These defender class features could be made available by kung fu styles and replace existing defender features if a player chooses to take them. Iron Guardian makes sense for the Golden Temple Bells kung fu style. There is no style concept that fits Silk Guardian at the moment.

The same thing could apply to other kung fu styles and striker, leader or controller class features. The problem with this is that none of the class features for these classes are as consistent as the features for Defenders. The decision about which features to replace is much more arbitrary.

Going with the assumption that characters to choose the Golden Temple Bells kung fu style now have access to a new class feature; they may choose Iron Guardian or Silk Guardian.

It would replace the following class features:

  • Soldier:  Combat challenge
  • Guardian: Divine Challenge
  • Spirit Warden: Nature’s Wrath
  • Mystic Warrior: Psionic defence
  • Sword saint: Swordmage Aegis

The description of the class features follows:

New class feature: Iron Guardian grants the Soul Flare power and either the Iron Shield or Earth Vigor power.

Soul Flare                                                       Kung fu Feature
A burst of chi links you with your enemy, bonding you until they are defeated.
At-Will ✦ Martial, Psionic
Free Action                            Close burst 5
Target: One target in burst
Effect: You mark the target. The target remains marked until you use this power against another target. You may use this power once per turn.

Each iron guardian can choose either the iron shield or the earth vigor power.

Iron Shield                                                     Kung fu Feature
You shield your allies with fields of defensive chi that deflect incoming blows.
At-Will ✦ Martial, Psionic
Immediate Interrupt       Close burst 2
Prerequisite: You must have the Iron Guardian feature
Trigger: A marked enemy attacks an ally within 2 squares
Target: The attacked ally
Effect: The ally gains a +4 power bonus to AC and Reflex defence for the duration of the interrupted attack.

Earth Vigor                                                    Kung fu Feature
You feed on the power of your enemies blows, growing stronger as they strike you.
At-Will ✦ Martial, Psionic
Immediate Reaction         Personal
Prerequisite: You must have the Iron Guardian feature
Trigger: A marked enemy attacks you
Effect: When struck by the marked target, gain temporary hit points equal to your constitution modifier (after the strike). When you gain temporary hit points from an attack that has the invigorating keyword, those hit points stack with any other temporary hit points you already have.

New class feature: Silk Guardian grants the Soul Flare power and either the Iron Shield or Earth Vigor power.

Each silk guardian can choose either the silk bonds or the whirlpool power.

Silk Bonds                                                      Kung fu Feature
You whirl your chi around enemies, drawing then to you and preventing them attacking your allies.
At-Will ✦ Martial, Psionic
Immediate Reaction         Close burst 5
Prerequisite: You must have the Silk Guardian feature
Trigger: A marked enemy attacks an ally within the range of the burst
Target: The marked enemy
Attack: Strength vs Fortitude
Hit: 1[W] + Strength modifier damage and the target is pulled to a square adjacent to you. If there are no vacant squares, this attack fails.

Whirlpool                                                       Kung fu Feature
You are a whirlpool of chi, grabbing enemies and preventing them from moving away from you.
At-Will ✦ Martial, Psionic
Immediate Interrupt       Melee weapon
Prerequisite: You must have the Silk Guardian feature
Trigger: A marked enemy attacks an ally or moves away from you
Target: The marked enemy
Attack: Strength vs AC
Hit: 1[W] + Strength modifier damage. You grab the target. Grabbed targets are immobilized.


There are a few considerations with this idea;

  1. What happens with classes that are not defenders? Can they not take the class feature because they do not have the feature that it replaces? That seems to make sense.
  2. Most of the classes that can take this class feature are built around the feature that is being replaced. For example, Swordmage powers are altered based on the type of Swordmage Aegis that is chosen. Replacing the class feature will remove some of the advantages of the class.

What do people think of this idea?

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2 Responses to “Kung fu class features”


  1. 1 antonyball
    July 26, 2010 at 10:02 AM

    I had a comment here from a friend about the classes. He suggested that each class should probably have a new, mandatory daily power to differentiate them from the classes in the core books. This isn’t difficult and adds flavour to the classes.

    He also suggested updating a class feature or two for each class, or adding Striker, Controller or Leader class features into the kung fu styles.

  2. 2 antonyball
    July 26, 2010 at 11:03 AM

    that was meant to be a mandatory at-will power in the previous comment, not a daily power.


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