Archive Page 2

12
Jul
10

Terrain effects

In the first test game for Dragon In Ninth Heaven there was an elite foe who threw crates at the characters. The possibility for character powers that used terrain was raised and I want to list a few ideas here for discussion.
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25
May
10

Game writeup

This week I’ll post a word document that contains most of the game currently. The ideas from the previous posts are consolidated in a single place.

Di9H – Rules – v5

23
Mar
10

Golden Temple Bells kung fu

Golden Temple Bells kung fu is based on toughness and power and teaches the following core abilities which are available as uses of the Concentrate Chi class feature. A character may choose two of these abilities.

  1. Chi Strike   [Concentrate Chi] 1
    You send a spike of damaging chi into your enemy just as your strike hits
    Encounter Martial, Weapon
    Instant reaction Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Add 1 + Primary attribute modifier to the damage of the other attack
  2. Hardened Chi    [Concentrate Chi] 1
    Years of training in extreme conditions have increased your resistance to pain and injury
    Prerequisite: Kung fu class feature
    Benefit
    : You gain a +1 bonus to AC and Fortitude defence.
  3. Invulnerability [Concentrate Chi] 1
    You focus all your chi at a single point as an attack hits you, deflecting the impact
    Encounter Martial
    Instant reaction               Personal
    Special: This power is triggered when you are hit by an attack
    Effect: You gain resist 10 to all damage for this attack.

All kung fu styles have primary and secondary attributes. These are used for attack, damage and additional effects. This is determined by the character that learns the style and the manner their master taught them. The attributes are chosen at first level and will be used for all kung fu powers from that point on. This choice is permanent and may not be changed.

  • Champions are most likely to use Dexterity as their primary attribute and Strength or Intelligence as their Secondary attribute
  • Guardians are most likely to use Strength as their primary attribute and Constitution or Dexterity as their Secondary Attribute
  • There is no restriction on the use of an attribute, it does not need to be the same attribute used by your class.

Advanced training in Golden Temple Bells includes the following powers at level 1:

Shielding Blow
Kung Fu Attack 1

You focus your chi to resist the attacks of your foe
At-will * Martial, Weapon, Force
Standard Action            Melee weapon
Target: One creature
Attack: Primary attribute vs. AC
Hit: 1[W] + Primary attribute modifier damage. You gain resistance equal to your Secondary attribute modifier against the target’s attacks until the end of your next turn.

Buddha Sweeps His Hand
Kung Fu Attack 1
You charge into combat knocking foes back with the power of your defence
Encounter * Martial, Weapon
Standard Action            Melee weapon
Target: One creature
Attack: Strength vs. AC
Requirement: You must charge and use this power in place of the basic melee attack
Effect: Any enemy that attacks you with an opportunity attack triggered by your charge takes damage equal to your secondary attribute modifier and is pushed 1 square.
Hit: 1[W] + Strength modifier damage.

Golden Hammer Fist
Kung Fu Attack 1
Fluff text
Daily * Martial, Weapon, Invigorating
Standard Action             Melee weapon
Target: One creature
Attack: Primary attribute vs. AC
Hit: 2[W] + Primary attribute modifier damage and you push the target 1 square. You then shift into the square the target occupied. Make a secondary attack at the target.
Secondary Attack: Primary attribute vs. AC
Hit: 1[W] + Primary attribute modifier damage and you push the target 1 square and knock it prone.
Miss: Half damage and you knock the target prone.

Golden Temple Bells kung fu also teaches the following Chi Concentration feats:

  • Buddha Rings the Temple Bell [Chi Concentration]
    The serenity of your mind allows blows to fall upon you and wash off like rain
    Encounter * Martial
    Immediate reaction Personal
    Trigger: you suffer a critical strike or are bloodied by an attack
    Effect: spend a healing surge
  • Bronze Holds no Weakness [Chi Concentration]
    Your iron shirt kung fu has no weaknesses, deflecting superior attacks
    Encounter * Martial
    Immediate interrupt      Personal
    Trigger
    : you are struck with a critical hit
    Effect: the hit becomes a normal strike
23
Mar
10

Warlord class

The Warlord class suits Dragon In Ninth Heaven quite well, with minimal changes.
Adding kung fu to the class as a feature required removing other features (and possibly not enough), but this brings the Warlord class in line with the Champion and Guardian.

Continue reading ‘Warlord class’

26
Feb
10

Fire Dragon kung fu

Fire dragon kung fu is based on speed and power. It specialises in attacking and has little focus on mobility or defence. The following core abilities are available as uses of the Concentrate Chi class feature. A character may choose two of these abilities.

  1. Chi Strike [Concentrate Chi] 1
    You send a spike of damaging chi into your enemy just as your strike hits
    Encounter Martial, Weapon
    Instant reaction Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Add 1d4+3 to the damage of the other attack
  2. Flurry of Blows [Concentrate Chi] 1
    You attack with a barrage of strikes
    Encounter Martial, Weapon
    Instant reaction Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Cause 1d6+1 damage to the target. This does not have to be the target of the triggering attack.
  3. Forceful Chi [Concentrate Chi] 1
    Your strikes are strengthened by your will.
    Prerequisite: Kung fu class feature
    Benefit: You gain a +1 feat bonus to damage rolls with your unarmed kung fu strikes.

All kung fu styles have primary and secondary attributes. These are used for attack, damage and additional effects. This is determined by the character that learns the style and the manner their master taught them. The attributes are chosen at first level and will be used for all kung fu powers from that point on. This choice is permanent and may not be changed.

  • Champions are most likely to use Dexterity as their primary attribute and Strength or Intelligence as their Secondary attribute
  • Guardians are most likely to use Strength as their primary attribute and Constitution or Dexterity as their Secondary Attribute
  • There is no restriction on the use of an attribute, it does not need to be the same attribute used by your class.

Advanced training in Fire Dragon kung fu includes the following powers at level 1:
Dragon Fist        Kung fu 1
Your fist is engulfed in flames, burning your opponent
At-will * Weapon, Fire
Standard Action Melee
Target: one creature
Attack: Primary attribute vs. Fortitude
Damage: 1[W] + Primary attribute modifier damage. Half the damage caused by this strike is fire damage.

Dragon’s Tail        Kung fu 1
Your attack arcs through the air, leaving a trail of blazing fire in its wake
Encounter * Weapon, Fire
Standard Action Melee
Target: one creature
Attack: Primary attribute vs. AC
Damage: 1[W] + Primary attribute modifier damage. The weapon used is the character’s current unarmed kung fu weapon.
Hit: Until the end of your next turn, any enemy that ends its turn adjacent to you or hits or misses you, takes 5 points of fire damage. This only applies to enemies who were adjacent to you at any time during the attack.

Burning Dragon Rage    Kung fu 1
The fire of the dragon’s fury bursts from you as you fight, engulfing one foe and burning the air around you.
Daily * Stance, Weapon, Fire
Standard Action       Melee weapon
Special: Half the damage from this power is fire damage.
Target: one creature
Attack: Primary attribute vs. Fortitude
Damage: 3[W] + Primary attribute modifier. The weapon used is the character’s current unarmed kung fu weapon.
Miss: Half damage
Effect: You assume the burning dragon stance. Until the end of the encounter, any enemy that ends its turn adjacent to you or hits or misses you, takes 3 points of fire damage.

Fire Dragon kung fu will include powers at the following levels:

  • level 5: a utility power
  • level 7: another encounter power
  • level 9: another stance

Fire Dragon kung fu also grants access to the following Chi concentration feats:

  • Dragon Scents Blood [Chi Concentration]
    You take advantage of an opponent’s weakness to defeat them
    Encounter * Martial
    Minor action      Personal
    Effect: You gain +2 damage against bloodied enemies until the end of your next turn
  • Azure Dragon’s Revenge [Chi Concentration]
    You burn attackers with the fire of your chi
    Encounter * Fire
    Immediate reaction       Melee weapon
    Trigger: an enemy damages you in melee combat
    Effect: attacker takes your Primary attribute modifier in fire damage
04
Feb
10

Lightning fist kung fu

Lightning fist kung fu is based on speed and power and teaches the following core abilities which are available as uses of the Concentrate Chi class feature. A character may choose two of these abilities.

  1. Chi Speed [Concentrate Chi] 1
    You move across the battlefield in the blink of an eye, striking foes at will.
    Encounter Martial
    Move Action                      Personal
    Effect: You shift a number of squares equal to your movement speed ignoring difficult terrain for this movement.
  2. Flurry of Blows [Concentrate Chi] 1
    You attack with a barrage of strikes
    Encounter Martial, Weapon
    Instant reaction               Melee weapon
    Target: One creature
    Special: This power is triggered when you successfully hit a target with another attack
    Effect: Cause 1d6+1 damage to the target. This does not have to be the target of the triggering attack.
  3. Forceful Chi [Concentrate Chi] 1
    Your strikes are strengthened by your will.
    Prerequisite: Kung fu class feature
    Benefit: You gain a +1 feat bonus to damage rolls with your unarmed kung fu strikes.

All kung fu styles have primary and secondary attributes. These are used for attack, damage and additional effects. This is determined by the character that learns the style and the manner their master taught them. The attributes are chosen at first level and will be used for all kung fu powers from that point on. This choice is permanent and may not be changed.

  • Champions are most likely to use Dexterity as their primary attribute and Strength or Intelligence as their Secondary attribute
  • Guardians are most likely to use Strength as their primary attribute and Constitution or Dexterity as their Secondary Attribute
  • There is no restriction on the use of an attribute, it does not need to be the same attribute used by your class.

Advanced training in Lightning fist includes the following powers at level 1:

Quicksilver Fist        Kung fu 1
You strike so fast that your opponents cannot see the strike coming
At-will * Martial, Weapon
Standard Action Melee weapon
Target: One or two creatures
Attack: Primary attribute vs. AC
Damage: 1[W] per attack

Lightning Strike        Kung fu 1
A blast of lightning chi shoots from your palm, engulfing your foe
Encounter * Implement, Lightning
Standard Action Ranged 5
Target: one creature
Attack: Chosen attribute vs. Reflex
Damage: 2[W] + Chosen attribute  modifier damage. The weapon used is the character’s current unarmed kung fu weapon.

Lightning Stance    Kung fu 1
You strike all nearby foes in with lightning chi powering your blows
Daily * Stance, Weapon, Lightning
Standard Action       Melee weapon
Special: Half the damage from this power is lightning damage.
Target: one, two or three creatures
Attack: Chosen attribute vs. Reflex
Damage: 2[W]+ Chosen attribute modifier. The weapon used is the character’s current unarmed kung fu weapon.
Miss: Half damage
Effect: You assume the lightning stance. Until the end of the encounter you add 2 to your movement speed and may shift 2 squares as a move action.

Lightning fist kung fu will include powers at the following levels:

  • level 5: a utility power
  • level 7: another encounter power
  • level 9: another stance

Lightning Fist also grants access to the following Chi concentration feats:

  • Crackling Thunder Fist [Concentrate Chi]
    Your fists are surrounded by a halo of lightning and strike your foes with a sound like thunder
    Encounter * Lightning
    Minor action      Personal

    Effect: You gain a bonus to the damage of the next strike equal to your primary stat modifier. This lasts until the end of your next turn or when you next attack, whichever is sooner.
  • Lightning Crosses the Sky [Concentrate Chi]
    You dance across the battlefield, confounding your foes
    Encounter *Lightning
    Immediate reaction Personal
    Effect: When an ally within 10 squares of you spends an action point, you may take a move action
24
Nov
09

Chi Concentrations

Each kung fu style is based on one or two methods of using Chi, called chi concentrations. The full list of these is:

  • Spirit
    • Building Chi
    • Chi Control
    • Focusing Chi
  • Body
    • Power
    • Speed
    • Toughness
  • Mind
    • Awareness
    • Meditation
    • Mysticism

The Chi Concentration exploits available for practitioners of styles utilizing these follow:

Continue reading ‘Chi Concentrations’




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