Posts Tagged ‘feats

17
Sep
09

Lightfoot

The previous post talked about chi skills, but I believe that Lighfoot, an important movement power, needs more discussion. Here is the definition of the Lightfoot skill from the d20 version of Dragon In Ninth Heaven:

Lightfoot

Lightfoot is a movement-based skill, allowing the user to leap great distances, run up walls and even change direction in midair. The specific powers are:

  • Allows increased move speed, DC 10 for +5 ft. move, DC 20 for +10 ft. move and DC 30 for +15 ft. move.
  • The Lightfoot skill acts as a competence bonus to the Jump skill and removes all limitations imposed on the distance of a jump by a character’s height. Jumps that are longer than a character’s movement speed are possible, and will leave the character in mid air until their next action, when they can finish their movement.
  • Lower body weight, allowing travel over fragile objects (eg. water, tree leaves) and up and down as though they were normal ground. A DC of 20 is required for movement at half speed and a DC of 25 enables travel at full speed.
  • Changes of direction in midair require a skill check with DC 25. If this skill check is failed then the character will immediately drop to the ground.
  • Slow fall, reducing the distance of the fall by 5 ft. per 5 DC.

Only one Lightfoot skill check is required each round, and the character may use any ability that has a DC lower than the skill roll. Activating Lightfoot is a free action.

Continue reading ‘Lightfoot’




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