Posts Tagged ‘research

19
Nov
09

Research on strikers

While working on the Champion class I made a list of class features from other classes. I’ve posted it here as a comparison of power levels for all the different strikers.

I left Monks off the list because I did not want to make any of the Dragon In Ninth Heaven classes similar to them. Monks have their own specific flavor that I do not want to replicate here.

Continue reading ‘Research on strikers’

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18
Sep
09

Races

Races
The time has come to discuss races in Dragon In Ninth Heaven. There are a variety of racial options in the genre, like fox spirits, but I don’t want to extend the game there yet – there’s enough detail just in the things discussed so far!

Racial traits

Height (range)
Weight (range)
Ability scores: +2 to two stats
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common and one other
Skill bonuses: +2 to two skills
3 racial traits, usually one as a power
Racial trait examples:
When you’re bloodied, you gain a +1 racial bonus to attack rolls
Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
+5 racial bonus to saving throws against poison.
You can use your second wind as a minor action instead of a standard action
You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.
When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can immediately make a saving throw to avoid falling prone.
You gain training in one additional skill selected from the skill list in Chapter 5 of the Player’s Handbook.
You can use elven accuracy as an encounter power (reroll an attack roll, using the second roll).
At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power
You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
You gain a +5 racial bonus to saving throws against fear.
You gain a +2 racial bonus to AC against opportunity attacks.
You can use second chance as an encounter power (force enemies to reroll an attack that hits you, they use the second roll even if it is lower).
You know one extra at-will power from your class.
You gain a bonus feat at 1st level. You must meet the feat’s prerequisites
+1 to Fortitude, Reflex, and Will defenses.
You gain a +1 racial bonus to attack rolls against bloodied foes.
You can use infernal wrath as an encounter power (gain +1 to hit an enemy who has hit you in the last turn, add a stat modifier to the damage if it hits)
You have a +1 bonus to all defenses against attacks made by bloodied creatures
When you make an Athletics check to jump or climb, roll twice and use either result.
You have a +1 racial bonus to Will.
You gain a +2 bonus to speed when charging.
The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.
You have the furious assault encounter power (attacks that hit deal and additional 1[W] or 1d8 damage)

The time has come to discuss races in Dragon In Ninth Heaven. There are a variety of racial options in the genre, like fox spirits, but I don’t want to extend the game there yet – there’s enough detail just in the things discussed so far!

A race definition in D&D 4E looks as follows:

Racial traits
Height: (range)
Weight: (range)
Ability scores: +2 to two stats
Size: Medium
Speed: 6 Squares
Vision: Normal
Languages: Common and one other
Skill bonuses: +2 to two skills
3 racial traits, usually one as a power

There is some variation to the individual races (like humans only getting a bonus to one statistic), but the end result seems moderately balanced. Reductions in one area usually result in additional or more powerful racial traits.

Continue reading ‘Races’




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