Posts Tagged ‘weapons

10
Sep
09

Weapons

In the last post I mentioned that I wanted to discuss weapons. Moving into a game that has a focus on unarmed combat has significant problems integrating with the D&D model. Some of the problems that need addressing are:

  • Different classes and roles have access to weapons with varying damage dice. This ranges from 1d4 to 2d6 in the Player’s Handbook.
  • Magical weapons are a fundamental part of the D&D game. Treasure acquisition and equipment upgrades are part of player motivation and enjoyment.
  • Weapons have varying proficiency bonuses (+2 or +3 in most cases) and also provide valuable weapon properties like high critical strike damage and reach.
  • Changing weapons requires a minor action – is this of any significance?
  • Weapons cost money to acquire, and can be disarmed.

All of these issues need to be discussed and a resolution provided. More after the break.

Continue reading ‘Weapons’

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